World of Warcraft: Tomb of Sargeras Trinkets

 

The long-awaited Tomb of Sargeras opens this week and we have a rundown of some of the loot you can expect from this raid.

The Tomb of Sargeras has some interesting loot options. Those of which include tier 20 boss loot, as well as some really handy trinkets. Of course, we can’t get into that without first showing the item levels, right?

ITEM LEVELS

From Raid Finder, you can get wow items level 895. Luckily, that’s the lowest of the four. Normal difficulty bumps it up to 910. Heroic can take you to 925, while Mystic grants you as much as 940.

TIER 20 ITEMS

In the tomb, there are six tier 20 bosses that grant you an item of a specific part. These bosses are:

Atrigan – Helmet.
Harjatan – Gloves
Mistress Sassz’ine – Legs
Engine of Souls – Back
Maiden of Vigilance – Chest
Fallen Avatar – Shoulders

TRINKETS

Trinkets will be split up into four sections: Healer, Tank, Melee DPS and Ranged DPS.

Healer:

Archive of Faith: Heal a teammate for 1,600,000 health over three seconds. Completing this channel grants a 600,000 health shield.
Barbaric MindslaverBarbaric Mindslaver: Healing may do an additional 140,000. Chances increase when you’re lower on mana.
Chalice of MoonlightChalice of Moonlight: Healing may grant 3,500 extra Critical Strike by day, or 3,500 extra Haste by night.
Charm of the Rising TideCharm of Rising Tide: Standing Still, Gain 500 Haste per second. max 10 seconds.
Sea Star of the DepthmotherSea Star of the Depthmother: Multi-target healing spell has a chance to heal your nearest injured ally for 16,000 every .25 seconds for eight seconds.
Spectral ThuribleSpectral Thurible: Ranged attacks and spells have a chance to buy wow gold make a spear which after three seconds is thrown at the target, 250,000 shadow damage to anything it passes through.
Terror From BelowTerror From Below: Ranged attacks and spell have a chance to deal almost 700,000 damage split among you and your enemies.
The Deceiver’s Grand DesignThe Deceivers Grand Design: Mark a friendly player with Guiding Hand, healing them for 88,000 every 3.0 sec for two minutes. If they fall below 35% health, Guiding Hand is consumed to grant them a shield that prevents 1,550,000 damage for 15 sec.
Tome of Unraveling SanityTomb of Unraveling Insanity: Deal 250,000 shadow damage to the target. Once it is done or they die, receive 2,500 Critical Strike for 12 seconds plus time remaining.

Tank:

Feverish Carapace: Taking damage has a chance to let you reflect 9,000 damage as fire, lasting 10 seconds.
Leviathan’s HungerLeviathan’s Hunger: Reduce target enemy’s movement speed by 70% and deal 500,000 shadow damage over eight seconds. You heal 300% of damage dealt.
Recompiled Guardian ModuleRecompiled Guardian Module: Taking damage has a chance to heal you for 200,000 over 6 sec. When this effect expires, you and up to four allies within 15 yds gain a shield that prevents 65,000 damage for 15 sec.
Reliquary of the DamnedReliquary of the Damned: Prevent 50% of damage taken for 10 sec, up to 2,000,000 total damage. The cooldown of this ability is reduced by up to 30 seconds, based on the amount of damage absorbed.
Shifting Cosmic SliverShifting Cosmic Silver: Taking damage has a chance to grant you Cunning of the Deceiver, stacking up to 10 times. Use your Cunning to reduce the cooldown of a strong defensive ability by 10 seconds per stack. If a strong defensive ability is currently active, this instead extends its duration by one sec per stack.

Melee DPS:

Cradle of Anguish: While you are above 80% health you gain 200 Strength or Agility per second based on your specialization, stacking up to 10 times. If you fall below 50% health, this effect is lost.
Engine of EradicationEngine of Eradication: Your auto attacks have a chance to increase your Strength or Agility based on your specialization, by 6,000 for 12 seconds, and expel orbs of fel energy. Collecting an orb increases the duration of this effect by 3 seconds.
Infernal CindersInfernal Cinders: Your melee attacks have a chance to deal an additional 75,000 Fire damage. The critical strike chance of this damage is increased by 10% for each ally within 10 yds who bears this item.
Specter of BetrayalSpecter of Betrayal: Create a Dread Reflection at your location for 60 sec and cause each of your Dread Reflections to unleash a torrent of magic that deals 400,000 Shadow damage over three seconds split evenly among nearby enemies.
Umbral MoonglaivesUmbral Moonglaives: Conjure a storm of glaives at your location, causing 100,000 Arcane damage every second to nearby enemies. After eight seconds the glaives shatter, causing another 300,000 Arcane damage to enemies in the area.
Vial of Ceaseless ToxinsVial of Ceaseless Toxins: Inflict 200,000 Shadow damage to an enemy in melee range, plus 300,000 damage over 20 seconds. If they die while this effect is active, the cooldown of this ability is reduced by 45 seconds.

Ranged DPS:

Charm of the Rising Tide: Standing still, gain 500 Haste every second. Max 10 seconds.
Cradle of AnguishCradle of Anguish: While you are above 80% health you gain 200 Strength or Agility per second based on your specialization, stacking up to 10 times. If you fall below 50% health, this effect is lost.
Engine of EradicationEngine of Eradication: Your auto attacks have a chance to increase your Strength or Agility based on your specialization, by 6,000 for 12 seconds, and expel orbs of fel energy. Collecting an orb increases the duration of this effect by three seconds.
Spectral ThuribleSpectral Thurible: Ranged attacks and spells have a chance to make a spear which after three seconds is thrown at the target, 250,000 shadow damage to anything it passes through.
Tarnished Sentinel MedallionTarnished Sentinel Medallion: Call upon a spectral owl to attack your target, inflicting 65,000 Arcane damage every 1 second for 20 seconds. Your ranged attacks and spells against the same enemy have a chance to make the owl perform an additional attack for 75,000 damage.
Terror From BelowTerror From Below: Ranged attacks and spell have a chance to deal almost 700,000 damage split among you and your enemies.
Tome of Unraveling SanityTome of Unraveling Sanity: Deal 250,000 shadow damage to the target. Once it is done or they die, receive 2,500 Critical Strike for 12 seconds plus time remaining.
Umbral MoonglaivesUmbral Moonglaives: Conjure a storm of glaives at your location, causing 100,000 Arcane damage every second to nearby enemies. After eight seconds the glaives shatter, causing another 300,000 Arcane damage to enemies in the area.

Final Fantasy XIV: Stormblood’s Recent Troubles Were Caused by DDoS Attacks

Square Enix confirmed currently that the problems players have been having with Final Fantasy XIV because the start of Stormblood’s early access on June 16 was brought on by third party DDoS attacks. The DDoS attacks have caused players difficulty connecting towards the game servers, especially within the case of accessing instanced content material.

Square Enix acknowledged the attacks inside a statement posted on the Final Fantasy XIV Lodestone. That statement reads, in full:

This is a report regarding the network technical difficulties that occurred on Jun. 16, 2017, Jun. 18, 2017, and are nonetheless occurring on Jun. 20, 2017.

We have confirmed that considering that Jun. 16th, we have been experiencing DDoS attacks* from an anonymous third-party targeting the Final Fantasy XIV Gil game servers on the NA information center.

Our technical employees is taking each feasible measure to address this challenge however the attack continues to be continuing to take location by changing their procedures at each moment. We’ll continue to monitor and operate on recovery from just about every possible angle.

* What exactly is a DDoS Attack?

An attack attempting to increase the server load to an substantial level by flooding the network in the targeted servers employing a enormous number of computer systems.

Because of this attack, our game servers, network equipment and network connection are being hit with heavy load at an substantial level, which is causing a disconnection in the game and login troubles.

Our technical employees is continuing to function on countermeasures for this issue.

However, together with the attack we are presently experiencing, only a enormous number of access attempts are getting created, so character data and personal information and facts registered to our customers’ accounts aren’t in danger of being exposed.

We apologize for any inconvenience this could be causing.
So while players have had to deal with some cheap FFXIV Gil incredibly annoying server concerns the last week, at least they could be assured that their data is secure. It’s nevertheless frustrating to disconnect all the time, but these troubles can’t very be laid at Square Enix’s feet.

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